Card Commander Basics
- RAMERAKI

- Jan 25
- 1 min read
Updated: Feb 4
Card Commander is a is a high-stakes card game where each player uses commanders and unit cards to battle with their opponent. The goal is to capture enough of your opponent's commanders in order to declare yourself the winner of the war!
This page explains the basic gameplay of the game. This is the default mode of play, but feel free to experiment with your own rules or gameplay format.
Deck Setup:
Separate into two decks:
12 Commanders (CMD) cards
20 Attack Units (UNIT) cards
Draw 3 commander cards and place face down in any order.
Battlefield Setup:

Conditions for Wining:
The player that captures one commander of each type first.
Tie-breaker - Capture a commander of each element.
Preparation Phase:
Draw until you have 7 unit cards.
Place 2 unit cards face down under each commander.
Attack Phase:
Each column totals attack values.
The commander and units with the highest total win that battle.
Notes for Battles:
Units with 1 attack have ability.
Synergy units give +1 to attack.
Earth + Fire
Air + Water
Commander bonus synergy add additional +1 to attack.
For a tie, nothing happens.
Losing commander is captured, but only one commander is captured. chooses one to capture.

