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Battle of the Cards
When thinking of new ways to incorporate creativity and family time, the idea of creating a card game came to meet both needs in a surprisingly helpful way. Instead of simply creating another collaboration of art, creating this game would create a mini legacy - token memory in a physically printed product that could be experienced beyond admiring the artistry of it. The general concept was great, but the real challenge was putting it into practice. That begged the question:
RAMERAKI
5 min read


Card Commander Basics
Card Commander is a is a high-stakes card game where each player uses commanders and unit cards to battle with their opponent. The goal is to capture enough of your opponent's commanders in order to declare yourself the winner of the war! This page explains the basic gameplay of the game. This is the default mode of play, but feel free to experiment with your own rules or gameplay format. Deck Setup: Separate into two decks: 12 Commanders (CMD) cards 20 Attack Units (UNIT) c
RAMERAKI
1 min read


From Art nights to card fights
When you have a family, you're always looking for interesting and unique ways to make meaningful memories. One overarching element of our family was a natural gravitation to creativity in some form or fashion. We experimented with some ideas, which initially led to conducting "Art Nights" every so often. Even though they weren't always at night, the idea remained the same: a time to come together to have some fun and be creative. Ideally, this could have been a time to come t
RAMERAKI
3 min read
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